Assets are great! It saves a lot of time from developers from art or programming tasks so you can be focused in the real game machine. But as everything in this life, something can go wrong. Every Unity upgrade and common issue found in every pack of this store will be tracked and solved here. When possible, you'll find a workaround while packs are being updated. (it use to take some time until pack is finally uploaded and approved in UAS)
And so all assets available at Unity Asset Store must be updated to delete every .js script they use.
About DLNK assets, it's not a relevant thing, but anyway, many assets used some java script for their demoscenes. Mostly part of standard assets to make characters move or cameras work.
How will affect my asset?
Well, all the assets you can see in this list are going to receive an upcomming quick update upgrading them to Unity 5.6.3p2 and removing any .js script. That means, characters do not have any character controler on demoscenes, all demo characters on environments have been temporally removed. (Will be updated further with a new demo character), and mostly all cameras have turned into a simple Free Camera. (That means top/down demos won't work as usual until next update).
Assets updated: Zombie Cartoon, Arachnya, Ancient Ruins, ATP, ETP, FD, Gargoyle, Heavy Machinary, MV, SBP, Condor, Submachine Gun, SP, Sea Princess, WA, Simple Sword.
I've not received any feedback yet from costumers, but anyway I've come to realise that using big scenes from some of the 5.5 version updates end up with a bigh memory crash. (tested up to 32Gb RAM)
In my experience that could happend with only the bigger ones, like the last SP demo. If you dont find any troubles with this, you can play along with the asset as usual. In case that issue happend to you, please wait until new quick update. It's in the way. I think it's related with the changes on the lighting system.
I'm trying to get response from unity support to fix it as soon as possible. Assets affected will be updated very soon. Thanks for your patience.
Since I've received a nice feedback from user Diego Liermann telling about several issues when updating Ancient Ruins to Unity 5.5.0, there is comming a hotfix update.
Now terrains, particles & materials look good as intended. Cameras and Fxs have been updated in demoscenes to look better with Cinematic Image Effects.
Character is still included but only in last demoscene (Ancient Ruins 1.3) and olders keep included using Free Camera.
Finally if you need this update quickly please send mail to support asking for it with your invoice code here.
AR and ETP packs are now updated to Unity 5.3.1 in order to fix the recent issues caused by shaders not working properly. Also Winter Assets has been updated to include some missing scripts in new version.
Winter Assets 1.5.1:
- Image Effects updated
Ancient Ruins 1.2.1:
- Shaders fixed
- Old water shader removed
Essential Terrain Pack 1.01:
- Shaders fixed
- Scenes Lighting Data file created (not auto mode)
Its happening very often that I receive a message where one of you have serious problems with the new environment packs. Everything looks pink like the shader doesn´t work.
And that´s actually the problem. In this link you can find extra info about the issue:
Some lines on the shader code automatically made by Shader Forge does not work in the new version of unity so I had to find the solution.
Im actually working on updating all the afected packages with updated shaders, materials, etc. to make it work fine like they use to. Meanwhile you may want to use your pack in your business...
And you can. Just replace the "Custom Shaders" folder with the pack that is available for download here:
Strictly necessary cookies guarantee functions without which this website would not function as intended. As a result these cookies cannot be deactivated. These cookies are used exclusively by this website and are therefore first party cookies. This means that all information stored in the cookies will be returned to this website.
Functional cookies enable this website to provide you with certain functions and to store information already provided (such as registered name or language selection) in order to offer you improved and more personalized functions.
Performance cookies gather information on how a web page is used. We use them to better understand how our web pages are used in order to improve their appeal, content and functionality.
Marketing / Third Party Cookies originate from external advertising companies (among others) and are used to gather information about the websites visited by you, in order to e.g. create targeted advertising for you.