Version

1.2

Polycount

4k

Motion Clips

17

Wild Centaur

CHARACTER / FANTASY

last unity version: 5.5.0

Available at:



Description

Wild Centaur could be a nice boss or a simply act as a mob for your fantasy game. A high quality model with all the stuff needed to make it live in your game. Includes customizable materials, custom shaders (made with Shader Forge), and all the basic animations. Also, there is a "playable" demo-scene using Unity's character controller. 



Features

v1.2

  • Updated to Unity 5.5.0
  • Fixed demo issues

v1.1

  • Unity 5 support
  • Updated maps for Standard PBS
  • Scene updated to Enlighten

v1.0

[MODEL]

Body Tricount: 4026

Weapon & Shield Tricount: 1696


[MATERIALS]*

You can customize the material to change some colors in the character (like the glowing bubbles)

The material include the following customizable values & maps:

- Base Color (map , color)

- Optional mask for color tint (mask map)

- Specular (map, color , intensity)

- Gloss (map, intensity)

- Normal (map, intensity)

- Ambient Occlusion (map, burn, intensity, detail level)

- Reflection (color, power, cubemap, mask) TIP: Reflection mask also works as emissive

- Emissive Power (intensity)

- Translucency (color, map, intensity)

- Rim (mask map, color, intensity, fresnel)

- Ambiental light intensity


[ANIMATIONS]

Character is fully rigged and animated with all that's needed to make it work and includes the following animations:

- Idle 1

- Idle 2

- Block Idle

- Get Damage 1

- Get Damage 2

- Get Damage 3

- Attack 1

- Attack 2

- Attack 3

- Die

- War Scream

- Walk cycle

- Walk forward

- Run cycle

- Run forward

- Jump cycle

- Jump forward

You can check the animations in the video or in the webplayer demo


[DEMO]*

The package also includes the demo scene in the video, with the same scene as the web player. 

 

* this feature works on Unity Engine.


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