Triplanar baker for unity

Triplanar Baker is a Unity Editor tool that projects any PBR material onto a mesh using triplanar mapping and bakes the result into UV-based texture maps ready for production. Generate Albedo, Normal, Roughness, Metallic, AO, Height, Emission and other texture maps directly from seamless materials without creating a custom triplanar shader for your final asset. Perfect for Technical Artists and Environment Artists looking to quickly texture complex meshes while preserving high-quality, seam-free results.



  • Bake seamless PBR materials directly into UV-based texture maps using high-quality triplanar projection.
  • Generate complete texture sets, including Albedo, Normal, Roughness, Metallic/Metalness, AO, Height and Emission.
  • Interactive Scene View preview for real-time projection adjustments before baking.
  • Adjustable projection controls, including Position, Rotation, Scale and Blend Sharpness.
  • Multiple texture sources, including Unity Materials, texture folders, manual assignments and Material Blender.
  • GPU-accelerated baking with automatic CPU fallback for maximum compatibility.
  • Custom output resolution, from 512 to 4096 pixels, plus custom sizes.
  • Automatic UV bleed generation to minimize visible seams on texture borders.
  • Material Blender integration for seamless layer-based workflows.
  • Production-ready PNG export with automatic Unity import settings.

 

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