Triplanar Baker is a Unity Editor tool that projects any PBR material onto a mesh using triplanar mapping and bakes the result into UV-based texture maps ready for production. Generate Albedo, Normal, Roughness, Metallic, AO, Height, Emission and other texture maps directly from seamless materials without creating a custom triplanar shader for your final asset. Perfect for Technical Artists and Environment Artists looking to quickly texture complex meshes while preserving high-quality, seam-free results.
