X2 PBR – Texture to Material is a powerful Unity Editor tool designed to streamline your material creation workflow. Transform a single base texture into a complete set of high-quality PBR maps—including Height, Normal, Occlusion, Metallic, and Gloss—in just a few clicks.
With real-time preview, customizable generation settings, and reusable presets, X2 PBR gives artists full control while dramatically reducing production time. Seamlessly generate, tweak, and export ready-to-use textures directly inside Unity—no external tools required.
Whether you're building realistic environments or optimizing your asset pipeline, X2 PBR delivers a fast, flexible, and intuitive solution for professional material creation
One-Click PBR Generation
Convert a single base texture into full PBR maps (Height, Normal, AO, Metallic, Gloss, Metalness) instantly.
All-in-One Unity Workflow
Generate, preview, and export maps directly inside the Unity Editor—no external tools required.
Real-Time Map Preview
Instantly compare source textures with generated results using an intuitive split-view system.
Highly Customizable Generation
Fine-tune every map with advanced controls for contrast, bias, gamma, detail levels, and more.
Smart Texture Blending
Combine or override generated maps with custom textures for maximum control and accuracy.
Reusable Presets
Save and load presets to maintain consistency across multiple materials and speed up production.
Selective Export System
Export only the maps you need, reducing clutter and optimizing your workflow.
Automatic Import Setup
Generated maps are automatically configured and reimported correctly into Unity.
Advanced Normal & AO Controls
Separate small and large detail, apply smoothing, blur, and blending for professional results.
Efficient Packed Textures
Generate Metalness maps with Metallic (RGB) and Gloss (Alpha) for optimized performance.
Fast Iteration Workflow
Quickly tweak, regenerate, and test materials directly in your scene.
