texture 2 pbr

materializer

X2 PBR – Texture to Material is a powerful Unity Editor tool designed to streamline your material creation workflow. Transform a single base texture into a complete set of high-quality PBR maps—including Height, Normal, Occlusion, Metallic, and Gloss—in just a few clicks.

 

With real-time preview, customizable generation settings, and reusable presets, X2 PBR gives artists full control while dramatically reducing production time. Seamlessly generate, tweak, and export ready-to-use textures directly inside Unity—no external tools required.

 

 

Whether you're building realistic environments or optimizing your asset pipeline, X2 PBR delivers a fast, flexible, and intuitive solution for professional material creation



  • One-Click PBR Generation
    Convert a single base texture into full PBR maps (Height, Normal, AO, Metallic, Gloss, Metalness) instantly.

  • All-in-One Unity Workflow
    Generate, preview, and export maps directly inside the Unity Editor—no external tools required.

  • Real-Time Map Preview
    Instantly compare source textures with generated results using an intuitive split-view system.

  • Highly Customizable Generation
    Fine-tune every map with advanced controls for contrast, bias, gamma, detail levels, and more.

  • Smart Texture Blending
    Combine or override generated maps with custom textures for maximum control and accuracy.

  • Reusable Presets
    Save and load presets to maintain consistency across multiple materials and speed up production.

  • Selective Export System
    Export only the maps you need, reducing clutter and optimizing your workflow.

  • Automatic Import Setup
    Generated maps are automatically configured and reimported correctly into Unity.

  • Advanced Normal & AO Controls
    Separate small and large detail, apply smoothing, blur, and blending for professional results.

  • Efficient Packed Textures
    Generate Metalness maps with Metallic (RGB) and Gloss (Alpha) for optimized performance.

  • Fast Iteration Workflow
    Quickly tweak, regenerate, and test materials directly in your scene. 



 

FOLLOW ON RRSS