Essential Terrain Pack (ETP)
ENVIRONMENT ASSET PACK
last unity version: 2017.3.1
Using ETP (Essential Terrain Pack) you can build nature elements with or without unity Terrain tools. This pack includes mesh terrains, several rocks and details, animated trees and vegetation, water, mountains. Create quality landscapes of natural environments. With over 140 asset prefabs and growing this pack includes also 4 demo scenes and some effects like water shaders or particle effects to increase ambience into your scenes. The pack includes textures & shader libraries additionally and assets are meant for performance using LODs.
Most of the meshes includes LOD (Level Of Detail) for better optimization capabilities. You can check all assets details, polycount and lods in the “Extended Asset Info” page.
. Big Terrain: 28
. Small Terrain: 12
. Big Detail: 27
. Small Detail: 41
. Effects: 16
Most of the textures used in this pack are 4096x sized. Some of the maps frequently found in this pack:
. Albedo / Color
. Spec / Metal
. Ambient Occlusion
. Normal Map
. Cavity Map
ETP also includes some custom shaders (compatible with Shader Forge) to create custom effects or shader animation. Some of the included custom shaders:
. Double sided Cutout
. Advanced animated grass
. Advanced animated leaves
. Advanced Standard
. Advanced Top Bottom
. FX Water
This environment pack includes a texture library for detail maps. Most of the textures are based in source material from cg-textures.
ETP includes 3 demo-scenes for free:
. [Demo Mountain]: Main demo-scene using most of the assets
. [Demo Beach]: Secondary demo with special materials
. [Demo Assets]: ETP assets showroom
Anycase, all assets used in any demoscene that are not listed in the prefab folder are free to use but are not included in the asset support.
[NOTE]: Currently trees are not meant to be used with unity's built-in terrain tree system. Use them as gameobjects, like in the demo-scene. We are working to improve compatibility with unity terrain soon.
[NOTE]: Grass animation is made using shader properties. That is the reason that wind movement could become weird depending on the scale. If you want to change wind speed or intensity on grass you can modify it by using the custom grass shader used in the material.
* Enlighten is an amazing realtime GI system but sadly It needs some time for radiosity calculations. If your scene shows up black, don’t worry, just wait until the Enlighten progress bar finish. (the blue one bottom right)
** Character Sea Princess is not licensed under this pack and It has been included only for demo purposes. It is included as it is. DLNK declines all responsibility for the character in this pack as long as it is not part of the main asset.
*** It is common to get warnings on material preview. That's kind of a glitch from custom shaders. It dissapairs when you import Shader Forge in your project. Its not relevant anycase.