pack you get the tools needed to create a dungeon environment. It can be customizable to create your own underground level. You can also mix the pieces with other environment tools. Included many
lods in heavy models to improve performance. Inside this asset: 206 prefabs with different blocks to build scenes, decoration
props, fxs, shaders, materials, high quality textures, etc.
Right now it includes 2 main zones (big room & sewers) wich also includes corridors, extra rooms and 2 different sewer style (small & big). This underground pack is constantly growing with every update including new different zones & assets.
. Build Assets: 41
. Build Basics: 27
. Build Rooms: 8
. Deco Assets: 18
. Effects: 6
. Lighting Luminaria: 12
Assets in this pack has been created to be used in a AAA game. That´s why most of the textures uses 8192x8192 (8k) resolution. Some of the maps frequently found in this pack:
. Albedo / Color
. Spec / Metal
. Ambient Occlusion
. Normal Map
. Cavity Map
FD also includes some custom shaders (compatible with Shader Forge) to create custom effects. Some of the included shaders:
. Advanced Standard
. Advanced Top Bottom
. FX Water
This environment pack includes a texture library for detail maps. Most of the textures are based in source material from cg-textures.
FD includes 2 demo-scenes for free:
. [Demo Scene]: Round dungeon demo-scene
. [Demo Assets]: Test scene with some assets
Anycase, all assets used in any demoscene that are not listed in the prefab folder are free to use but are not included in the asset support.
* Enlighten is an amazing realtime GI system but sadly It needs some time for radiosity calculations. If your scene shows up black, don’t worry, just wait until the Enlighten progress bar finish. (the blue one bottom right)
** Character Gargoyle is not licensed under this pack and It has been included only for demo purposes. It is included as it is. DLNK declines all responsibility for the character in this pack as long as it is not part of the main asset.
*** It is common to get warnings on material preview. That's kind of a glitch from custom shaders. It dissapairs when you import Shader Forge in your project. Its not relevant anycase.
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