Version
1.9
Prefab Count
2016
This is an environment pack meant to build strongholds, castles & medieval villages.
With over 2000 prefabs and a big bunch of assets you can build in many levels of customization: starting from basic shapes to complete pre-built houses.
With the texture & material libraries you can modify the lookup of the pieces to make them fit the best with your game lookup.
The pack comes with a big “Props & Decoration” library including wood trunks, carpets, fabric, flags, frames, furniture, containers, barrels, libraries, boxes, piles, sacks,
lighting assets, vessels, weapons, shields, books, tools, particle effects, and more.
Also included tiled streets & walls to work easily creating the city floor and set of grid-snap house building assets.
There are some free content included in the pack (some nature assets from Essential Terrain Pack, texture libraries, shader libraries, Top/Down control scripts, and others).
With the Stronghold Pack library of assets and using the free additional content you can build a playable Top/Down or FPS/3rd person style level like the demo scene included in
the pack.
TIP: If you want to use it with other pipelines than Builtin please check the shader pack downloads.
BLOG post for extended info & making of (scene) >>
Stronghold 1.9 includes a lot of improvements including new building blocks snap grid ready, new textures, new stronghold assets, church elements, and many more.
New assets:
Also new included:
Stronghold 1.8 version comes with a new set of prefabs to build grid fitted buildings (from 1m to 10m long) including walls, floors, roofs, windows & doors. It also includes some new 4k tileable texture sets and also new grass textures for terrain.
New assets:
Also new included:
Note: While Top/Down control system is still working, it's unabled until a new character controller can be integrated in the system. Anyway you can use it for free just including your own character control system.
Stronghold 1.7 update includes some lookup upgrades such new shaders & new HQ detail textures. Also TopDown control system has been updated. Now includes new controls & some issues with collisions fixed.
But the really noticeable update comes with the new assets. Aside from the new decoration assets, the pack includes now a lot of prefabs to build streets and different height levels. To better show this new features includes also a new demoscene.
- +15 Prebuilt houses (9 models)
- +80 Building advanced assets (walls, floors & roofs)
- +76 Wood Backing
- +37 Roof pieces
- +12 Doors
- +12 Windows
- +9 Stairs
- +7 Railings
- +1 Forge
- +1 Owen
- +12 Fabric pieces
- +8 Mirrors
- +8 Barrels
- +1 Wood Round Chair
- +1 Sisha pipe
- +8 Misc Deco
- +4 Piles
- +4 Ropes
- +8 Vessels
- +4 Lighting Props
- New active elements (Doors & containers)
- New 1.6 demoscene "Stronghold Village"
- 3 New asset showroom demo-scenes
- Free content: Top/Down control scripts
- Free content: +20 shaders (dlnk Shader Library)
- Free content: Undead Weaponmaster (Lite version)
- Free content: +12 nature assets (ETP)
- Unity's free content: "Cinematic Effects"
As I was aware of the high complexity of the old shaders and their heavy weight on graphic card I’ve decided to create a new shader pack optimized and clean fully compatible with Unity built-in properties and including new features as Relief (only works on DX11) or IBL simulation. With these new optimized shaders the pack becomes mobile friendly*
In 1.2 you’ll find included the new “Standar Basic & Detail shaders” that includes features as the following:
. Fast rendering with SM3
. Refraction Glass (for pro versions)
. Transparent Glass (without refraction)
. IBL Fake Shader
. Top/Bottom
. Relief shaders
. Parallax shaders
. Detail Shaders
. Glow Emssive (works as lightmapper also)
. Optimized for better performance
. Compatible with unity built-in shaders
Also demoscenes has been updated and included a new version of the Demo-buildings for Unity free users.
*Mobile Friendly: Demoscene has been tested on android platform (OnePlus One) and works pretty fine. I cannot say it will work on every mobile, and it will probably run fast only in high end devices.
ONLY 1.1 update NEW Prefabs:
[PREFABS]
107 BULDING BASICS:
45- Basics
22- Floor & Roof
17- Vault
23- Walls
123 BUILDING PROPS:
02- Column
10- Doors
04- Fireplace
04- Furniture
07- Library
04- Table
12- Sewer cover
10- Stairs
30- Windows
28- Wood backing
02- Fountain
- Anvil Trunk
03- Sculptures
- Wood Planks
- Forge
- Carbon Pile
- Chain Black
- Roof Tile
66 INTERIOR PROPS:
15- Candelabrum
16- Carpets
12- Coat of arms
23- Frame pictures
89 ITEM PROPS:
14- Armory
30- Books
08- Food
28- Kitchen tools
09- Tools
12 LUMIANRIA
01 PARTICLES
03 EFFECTS:
- Carbon fire
- Bonfire
- Fire small
[SCENE]
Added New demoscene with updated prefabs including player from unity's "Sample Assets" scripts & character "Ethan"
[PREFABS]
BUILD:
Column 2
Cornice 4
Gate 17
Floor 14
Merlon 50
Exterior Pilar 5
Platform 25
Railing 4
Roof 23
Stairs 4
Tower 25
Walls exterior 59
Walls interior 25
Windows 3
Fire Effects 4
DECO:
Chains 8
Flag 1 (flag creator shader)
Shelves 3
Barrel 3
Box 9
Chairs 6
Chest 4
Table 13
Cup 4
Bottle 2
Vial 3
Jar 2
Old Wagon
Statue
Wheel
Skull
Bark Trunk 10
Ashes 2
Skull Bunch 2
Wood Pile
Unable Luminaria 27
Block Corner 2
Fountain
Rope 7
Vessel 22
Wood Planks 29
LIGHT:
Candle 45
Fireplace
Skull Candle
Torch 2
[TEXTURES]
Texture Package (source from CGTextures) with over 700 textures for your Castle
[EXCLUSIVE SHADERS]
Bump Detail
Bump Detail Reflection
Bump Detail SSSFake Ambient Oclussion
Bump Oclussion
Bump IBL Ambient Oclussion
Flag Creator Shader (Create your own flags with the shader)
Light Emissive Rim Fade
Mixed Lighting Rim
Basic Refraction
Parallax Ambient Oclussion
Parallax Reflection
Parallax Detail Rim Oclussion
Particle Refraction
SSS Fake
Water Flow