Elias Lerma


Born in Granada (Spain) in the late 80's,

enjoyed fantasy books since childhood and wanted to make my own "out of this world" adventures become real from my imagination inspired from books, movies and, then videogames.

 

When teenage I started to got in touch with videogame world and that level of interactivity and immersion promised to make all of this fantasy and sci-fi worlds become more real than ever before. In the end I just loved the amazing unknown that could happen beyond reality. Art was a really cool way to transform dreams into a real thing, to go further.

  • Scientific Bachelor (2006, P.P. Escolapios Granada)
  • 3D Modeling & animation (2006, Genoma Animation)
  • Finearts Degree (2011, Alonso Cano Fine Arts University)

CG Society

Game Challenge: "Best Reveal Award"

October 2013

 

NVidia

Fan Art Contest: "Become Invisible"

March 2011

Game-artist.net

Contest Armada: 2nd Prize award

November 2007

Daelonik Artworks

CG  Game Artist

2013 - now

Game art creation and integration in game engines. Also work as publisher for the Unity Asset Store providing art content. Working on personal game projects anytime possible.

Many-Worlds S.L.U.

Senior CG Artist

2011-2015

Here I worked on commercial projects mostly on augmented reality events and mobile applications. Some of the clients: L'Oreal, Prosegur, GoFit, Ford, Siemens, WorldDutyFree, Panrico, Pascual, 20th Century Fox, Carrefour, Vodafone, etc.

 

Hiperproteina

Graphic Design & Packaging

2011

Worked on corporate image, labels, web design, creating business stationery, packaging, etc

 

Freelancer

Graphic Design, CGI

2007-2009

Several years before and while getting my degree worked on graphic design, arquitecture infographics and different game projects.



portfolio


 

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