Elias Lerma


Curriculum


About me

Born in Granada (Spain) in 1988.

Since child I enjoyed fantasy books and wanted to make my own "out of this world" adventures become real from my imagination.

 

When teenage I started to got in touch with videogames and that level of interactivity promised to make all of this fantasy and sci-fi worlds become more real than ever before. In the end I just loved the amazing unknown that could happen beyond reality. Art was a really cool way to transform dreams into a real thing, to go further.


Education

  • Scientific Bachelor (2006, P.P. Escolapios Granada)
  • 3D Modeling & animation (2006, Genoma Animation)
  • Finearts Degree (2011, Alonso Cano Fine Arts University)

Prizes

CG Society

Game Challenge: "Best Reveal Award"

October 2013

 

NVidia

Fan Art Contest: "Become Invisible"

March 2011

Game-artist.net

Contest Armada: 2nd Prize award

November 2007

Experience

Daelonik Artworks

CG  Game Artist

2013 - now

Game art creation and integration in game engines. Also work as publisher for the Unity Asset Store providing art content. Working on personal game projects anytime possible.

Many-Worlds S.L.U.

Senior CG Artist

2011-2015

Here I worked on commercial projects mostly on augmented reality events and mobile applications. Some of the clients: L'Oreal, Prosegur, GoFit, Ford, Siemens, WorldDutyFree, Panrico, Pascual, 20th Century Fox, Carrefour, Vodafone, etc.

 

Hiperproteina

Graphic Design & Packaging

2011

Worked on corporate image, labels, web design, creating business stationery, packaging, etc

 

Freelancer

Graphic Design, CGI

2007-2009

Several years before and while getting my degree worked on graphic design, arquitecture infographics and different game projects.