Elias Lerma

Born in Granada (Spain) in the late 80's,

enjoyed fantasy books since childhood and wanted to make my own "out of this world" adventures become real from my imagination inspired from books, movies and, then videogames.


When teenage I started to got in touch with videogame world and that level of interactivity and immersion promised to make all of this fantasy and sci-fi worlds become more real than ever before. In the end I just loved the amazing unknown that could happen beyond reality. Art was a really cool way to transform dreams into a real thing, to go further.

  • Scientific Bachelor (2006, P.P. Escolapios Granada)
  • 3D Modeling & animation (2006, Genoma Animation)
  • Finearts Degree (2011, Alonso Cano Fine Arts University)

CG Society

Game Challenge: "Best Reveal Award"

October 2013



Fan Art Contest: "Become Invisible"

March 2011


Contest Armada: 2nd Prize award

November 2007

Daelonik Artworks

CG  Game Artist

2013 - now

Game art creation and integration in game engines. Also work as publisher for the Unity Asset Store providing art content. Working on personal game projects anytime possible.

Many-Worlds S.L.U.

Senior CG Artist


Here I worked on commercial projects mostly on augmented reality events and mobile applications. Some of the clients: L'Oreal, Prosegur, GoFit, Ford, Siemens, WorldDutyFree, Panrico, Pascual, 20th Century Fox, Carrefour, Vodafone, etc.



Graphic Design & Packaging


Worked on corporate image, labels, web design, creating business stationery, packaging, etc



Graphic Design, CGI


Several years before and while getting my degree worked on graphic design, arquitecture infographics and different game projects.