Born in Granada (Spain) in 1988.
Since child I enjoyed fantasy books and wanted to make my own "out of this world" adventures become real from my imagination.
When teenage I started to got in touch with videogames and that level of interactivity promised to make all of this fantasy and sci-fi worlds become more real than ever before. In the end I just loved the amazing unknown that could happen beyond reality. Art was a really cool way to transform dreams into a real thing, to go further.
CG Society
Game Challenge: "Best Reveal Award"
October 2013
NVidia
Fan Art Contest: "Become Invisible"
March 2011
Game-artist.net
Contest Armada: 2nd Prize award
November 2007
Daelonik Artworks
CG Game Artist
2013 - now
Game art creation and integration in game engines. Also work as publisher for the Unity Asset Store providing art content. Working on personal game projects anytime possible.
Many-Worlds S.L.U.
Senior CG Artist
2011-2015
Here I worked on commercial projects mostly on augmented reality events and mobile applications. Some of the clients: L'Oreal, Prosegur, GoFit, Ford, Siemens,
WorldDutyFree, Panrico, Pascual, 20th Century Fox, Carrefour, Vodafone, etc.
Hiperproteina
Graphic Design & Packaging
2011
Worked on corporate image, labels, web design, creating business stationery, packaging, etc
Freelancer
Graphic Design, CGI
2007-2009
Several years before and while getting my degree worked on graphic design, arquitecture infographics and different game projects.