Projects


2017


Christmas Toys AR Catalogue


Client: Many-Worlds & Carrefour

Time: ~ 3-4 months

Work: modeling lowpoly, texturing, animation, unity integration.

 

Like previous year, this projects was a successful & improved way to show the toys catalogue for this christmas.

 

The completed project is an app to be used with the real printed catalogue showing with augmented reality most of the toys in 3D with simple animations so children could see how their christmas gifts are gonna be in an immersive way.

Also some of the models were used to create VR cutscenes to work under cardboard technology.


My part in this project was as 3d content creator with about 20 different toys recreated game-ready.

 

Completed, this app includes more than a hundred different models from different freelance artists.



Client: Asset Store

Time: ~ 1 week

Work: modeling hipoly & lowpoly, texturing, rigging, unity integration.

 

Since characters I do are quite loved into the Unity Asset Store I try to make one evey once in a while. These characters are not very profitable but as artist I need sometimes to get some fun from my arworks.

Demon Girl


Ancient Caverns


Client: Asset Store

Time: ~ 2 weeks

Work: modeling lowpoly, texturing, unity integration, level design.

 

A couple years before I created an asset for mines environment. This time I wanted to redesign the idea with better quality using the new unity version with much better tools for shading & lighting.

 

This pack is meant for caves or natural underground environments suitable for any kind of camera including top/down. It comes with a bit of fantasy stuff like glowing rocks or gigant lightning mushrooms and some "ancient" carvings as well as other manmade stuff.

 

The main challenge here was to create a modular kit of tools that look at the same time organic and realistic for a natural cavern.



Client: Asset Store

Time: ~ 2 weeks

Work: modeling lowpoly, texturing, unity integration, level design.

 

Long ago I wished to create a pack for sci-fi environments and allways there were a couple things who stopped me: poor image effects for unity & the high cost on time of creating this kind. Anyway the first of those vanished with a new post-effect asset from unity and I decided to make it happen.

 

It was a really fun work to do but anyway it had its downs while I had to make more scripting than I'd wish (I'm not a professional programmer but an artist). The more complex stuff was to create modular pieces for an environment that can be used in every possible camera from FPS to Top/Down, 3rd person...

 

Space Base Pack



2016


Carrefour Toys AR Catalogue


Client: Many-Worlds & Carrefour

Time: ~ 3-4 months

Work: modeling lowpoly, texturing, animation, unity integration.

 

Augmented reality has come a reality these days. Since I worked several years as cg artist in Many-worlds (AR company) I got a nice workflow related to this kind of projects. That's why they asked me to be part of this idea: Creating an AR catalogue to show children how the toys really are. Making feel like a real thing in 3D with lots of detail.

 

Working together with a team of 3d artists making dozens of lowpoly models that later will run in hundred of mobile devices. The final result was a complete success and the client was very happy with the final app.



Client: Asset Store

Time: ~ 1 month

Work: modeling lowpoly, texturing, animation, unity integration.

 

Since the moment I read Lovecraft for the first time I knew that I wanted to create some pieces of art condensing the amazing feeling his books made me imagine.

 

I was sure that many deveolpers will find this material interesting so whenever I find the time just started with the project. Due to timming limitations the village wasn't as big and complete as I'd wish. Anyway I kept improving my C# skills while creating some scripts to control Top/Down environments and cameras into Unity.

Myst Village


Stronghold Village


Client: Asset Store

Time: ~ 2-3 months

Work: modeling lowpoly, texturing, animation, unity integration.

 

Allways loved fantasy themed environments. Many people does, so this project became reality.

 

At first the idea was to create a modular set of art tools for castle building but that was the first release.

After seven updates this pack was turning into a big thing with more than a thousand prefabs. Finally there were enough stuff to create villages into Unity.

 

The pack was at first meant to work on 1st or 3rd person camera but finally it turned also top/down suitable.

 



2015


Forbidden Dungeons


Client: Asset Store

Time: ~ 1-2 months

Work: modeling lowpoly, texturing, animation, unity integration.

 

One of the must-have for any fantasy game is a dungeon environment. As I wanted to create something special for this one started with brainstorming & some concept art.

 

After tons of work the environment was ready for sale with 1/7 of the final content that I had in mind. A year later I was releasing the second part so esentially it isn't finished yet.

 

Anyway it's one of the most beloved dungeons at the Unity asset store and it's gonna keep growing step by step.



Client: Asset Store

Time: ~ 1 month

Work: modeling lowpoly, texturing, animation, unity integration.

 

Checking at the Unity asset store I noticed noone made any good alien terrain. That should be a problem when creating sci-fi themed games. Was my lucky day because that's an interesting proposal for me.

Started with some basic ideas with references like Blizzard's Starcraft or Riddick Chronicles making some big blocks for an environment that doesn't require to necessary use the (not very polished) terrain tools from Unity.

 

After some weeks of work I came up with some final results but as most of my assets it keeps growing whenever I find some time to add content.

Alien Terrain


Ancient Ruins


Client: Asset Store

Time: ~ 1/2-1 month

Work: modeling lowpoly, texturing, animation, unity integration.

 

One of the main pillars of romanticism was ruins, so does in good fantasy themed games. Trying to translate that feeling to a game environment is really rewarding.

 

In this case I didn't had the time for many details so I decided to create multiple assets or prefabs that could be mixed to create some decoration for this kind of landscapes.



Client: Asset Store

Time: ~ 2 months

Work: modeling lowpoly, texturing, animation, unity integration, shader design.

 

This one was a complex unity asset. Including tons of unique prefabs most of them with different LODs (for distance optimization). But terrain & rocky stuff was the easy part because I didn't had the tools inside unity to recreate a beliveable nature without any special tools for shading. This time I had to learn a lot of shader design with a very cool asset "Shader Forge" to make better refractive water and trees with in-shader animations for leaves.

Essential Terrain Pack


"Varea el olivo" AR experience


Client: Many-worlds & Junta de Andalucía

Time: ~ 1 month

Work: modeling lowpoly, texturing, animation, unity integration.

 

My last project working as employee at Many-worlds was getting in charge of the visual part for this augmented reality project. The idea was to make a game using kinect where the end user could play as a child trying to get olives from the tree. As allways, unity was the main tool.



Client: Asset Store

Time: ~ 2 weeks

Work: modeling hipoly, lowpoly, texturing, animation, unity integration.

 

Sometimes I like to practice my modeling skills creating random characters. This one was very appealing to me and I decided to take it to the next level.

 

The main challenge was to animate her ten arms correctly but I find it a very nice practice and also kind of funny to mix the spider movements with the human part.

Arachnya


Unity Assets


Client: Many-Worlds

Time: ~ 2-3 weeks each

Work: modeling lowpoly, texturing, animation, unity integration.

 

Working at many-worlds team we had some free time between one project an another so these times, when there was no other internal project to work for, I ended up making some unity assets for the company.

 

These are two quick environments that I created for the asset store under Many-worlds.


 

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